#ifndef PLANE_H
#define PLANE_H

#include "droplet.h"


typedef Droplet* vec_Droplet;

typedef struct {
	float width;
	float height;
	float friction;
	vec_Droplet droplets;
} Plane;

void plane_free(Plane * p);
Plane * plane_create(float width, float height, float friction);

#endif
